AR First Aid
Developed an interactive AR training solution. Solved challenges in stable spatial tracking and plane detection to ensure a smooth user experience.
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Specializing in Unity & Godot. I architect scalable gameplay systems, engineer robust multiplayer experiences, and build custom tooling that streamlines production.
Developed an interactive AR training solution. Solved challenges in stable spatial tracking and plane detection to ensure a smooth user experience.
An AR Foundation game that turns your room into the playfield. Cheese spawns on detected planes and a joystick-driven character collects it against the clock.
A 3D puzzle platformer where crumbling tiles and swipe-based movement force fast decision-making across 12 hand-crafted levels.
Collaborated on the development of a low-latency networking layer, specifically implementing robust room matchmaking and real-time state synchronization to handle network jitter
Implemented a decoupled gameplay framework handling room-based traversal and state management. Engineered a custom dialogue and event system.
Built a modular grid-based placement system designed for city-builder mechanics. Focused on efficient coordinate mapping and data management.