AR First Aid
Developed an interactive AR training solution. Solved challenges in stable spatial tracking and plane detection to ensure a smooth user experience.
Hi, my name is
Building with Unity, AR, and hardware. I create interactive installations driven by depth camera body tracking, DMX & Art-Net lighting, and Arduino controls, alongside mobile AR apps and games.
Developed an interactive AR training solution. Solved challenges in stable spatial tracking and plane detection to ensure a smooth user experience.
An AR Foundation game that turns your room into the playfield. Cheese spawns on detected planes and a joystick-driven character collects it against the clock.
A 3D puzzle platformer where crumbling tiles and swipe-based movement force fast decision-making across 12 hand-crafted levels.
Collaborated on the development of a low-latency networking layer, specifically implementing robust room matchmaking and real-time state synchronization to handle network jitter
Implemented a decoupled gameplay framework handling room-based traversal and state management. Engineered a custom dialogue and event system.
Built a modular grid-based placement system designed for city-builder mechanics. Focused on efficient coordinate mapping and data management.