Hi, my name is

Ahmed Elnour.

Interactive Developer.

Building with Unity, AR, and hardware. I create interactive installations driven by depth camera body tracking, DMX & Art-Net lighting, and Arduino controls, alongside mobile AR apps and games.

01. Technical Focus

First Aid Demo

AR First Aid

Developed an interactive AR training solution. Solved challenges in stable spatial tracking and plane detection to ensure a smooth user experience.

Unity AR Foundation Mobile Optimization
AR Cheese Hunt

AR Cheese Hunt

An AR Foundation game that turns your room into the playfield. Cheese spawns on detected planes and a joystick-driven character collects it against the clock.

Unity AR Foundation Android
Sky Hopper

Sky Hopper

A 3D puzzle platformer where crumbling tiles and swipe-based movement force fast decision-making across 12 hand-crafted levels.

Unity C#
Dominoes

Dominoes Online

Collaborated on the development of a low-latency networking layer, specifically implementing robust room matchmaking and real-time state synchronization to handle network jitter

Unity Photon (PUN2) Multiplayer
The Lost E's of I

The Lost E's of I

Implemented a decoupled gameplay framework handling room-based traversal and state management. Engineered a custom dialogue and event system.

Unity C# Dialogue Systems
Block Building System

Block Building Prototype

Built a modular grid-based placement system designed for city-builder mechanics. Focused on efficient coordinate mapping and data management.

Godot GDScript Grid Logic

02. Engineering Impact

Installations & Hardware

  • Controlled Astera LED tubes and other fixtures over DMX and Art-Net for interactive installations.
  • Designed a calibrated color conversion for RGB LED tubes that brought cue colors to a barely visible difference.
  • Connected Arduino based physical buttons to Unity, with hardware parameters and LED sequences configured through Scriptable Objects.

Body Tracking & Testing

  • Built a Unity 6 gesture recognition system on Orbbec Femto Bolt depth cameras, turning skeleton data into punches, weaves and ducks.
  • Measured accuracy against hand labelled recordings with a record and replay pipeline, cutting false detections by over 70%.
  • Packaged camera and gesture systems as reusable Unity packages with setup checks, a diagnostics overlay and camera-free keyboard simulation.

Revenue & Deployment

  • Integrated AdMob SDKs for banner/interstitial ads, managing callback events for seamless gameplay flow.
  • Managed full release lifecycles for Google Play & App Store, overseeing compliance and build verification.

Native & Automation

  • Developed custom Java-to-C# bridges to leverage native Android APIs and fix low-level crashes.
  • Utilized Python & Bash scripting to automate asset processing, reducing manual pipeline errors.
  • Used native debugging to resolve platform-specific conflicts.

Tooling & Maintenance

  • Developed custom Editor plugins that significantly reduced development iteration time.
  • Maintained live-service games, ensuring consistent updates and addressing user-reported critical bugs.

Technical Leadership

  • Established code review guidelines to ensure codebase consistency and maintainability.
  • Proficient in both Unity (C#) and Godot (GDScript), adapting architecture to specific project needs.