Hi, my name is

Ahmed Elnour.

Senior Game Developer.

Specializing in Unity & Godot. I architect scalable gameplay systems, engineer robust multiplayer experiences, and build custom tooling that streamlines production.

01. Technical Focus

First Aid Demo

First Aid AR

Developed an interactive AR training solution. Solved challenges in stable spatial tracking and plane detection to ensure a smooth user experience.

Unity AR Foundation Mobile Optimization
Dominoes

Dominoes Online

Collaborated on the development of a low-latency networking layer, specifically implementing robust room matchmaking and real-time state synchronization to handle network jitter

Unity Photon (PUN2) Multiplayer
The Lost E's of I

The Lost E's of I

Implemented a decoupled gameplay framework handling room-based traversal and state management. Engineered a custom dialogue and event system.

Unity C# Dialogue Systems
Block Building System

Block Building Prototype

Built a modular grid-based placement system designed for city-builder mechanics. Focused on efficient coordinate mapping and data management.

Godot GDScript Grid Logic

02. Engineering Impact

Revenue & Deployment

  • Integrated AdMob SDKs for banner/interstitial ads, managing callback events for seamless gameplay flow.
  • Managed full release lifecycles for Google Play & App Store, overseeing compliance and build verification.

Native & Automation

  • Developed custom Java-to-C# bridges to leverage native Android APIs and fix low-level crashes.
  • Utilized Python & Bash scripting to automate asset processing, reducing manual pipeline errors.
  • Used native debugging to resolve platform-specific conflicts.

Tooling & Maintenance

  • Developed custom Editor plugins that significantly reduced development iteration time.
  • Maintained live-service games, ensuring consistent updates and addressing user-reported critical bugs.

Technical Leadership

  • Established code review guidelines to ensure codebase consistency and maintainability.
  • Proficient in both Unity (C#) and Godot (GDScript), adapting architecture to specific project needs.